Part 156: For Master
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Here we are at the Grimsand Ruins, the final dungeon for H'aanit's tale.
Let's start things off by knocking out the last couple of banters.
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Primrose hasn't had many friends in her adult life, and for the first time since her childhood she actually has friends she can rely on. Whether or not you've finished her story, her future is still rather up in the air. So it makes sense that as the rest of her friends are finishing out what they set out to do, Primrose is getting sad and a bit desperate that the only family she has left will soon be going their separate ways. Kinda weird this pops up in H'aanit's tale, but it's still a nice little bit of character development hidden away in these banters.
Of course, there's plenty of post-game content so they'll still be traveling together for awhile yet.
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Alfyn probably has more late-game banters about getting drunk than he does about his medicine or whatever else. The guy really likes his drink.
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There are some interesting murals on these ruins. A shame the lighting obscures them so much.
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Some of the enemies in this area. Of note is the Revenant, with only physical weaknesses, a whopping nine shields, and a fist that hits like a truck. It's also one of the strongest monsters H'aanit can catch in the game. Naturally, that means catching one is a total pain in the ass and isn't worth it when she'll probably do more damage with the Warmaster divine skill anyway.
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Most of the treasures are stuff we've seen before or unexciting stuff like elemental resistance accessories. This is a nice +80 Evasion though, and Evasion builds are definitely viable if you boost the hell out of it.
And let me tell ya, they definitely come in handy for our upcoming foe...
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Otherwise, nothing of note in a dungeon that's surprisingly pretty for how yellow and brown it is. So let's jump to the main event...
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It looks like we found Redeye's victims, so that leaves...
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A bestial roar that sounds surprisingly like a man at the very end.
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And so we finally see the beast itself, and it's unlike anything we've encountered before.
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And so we come face-to-face with the fearsome foe itself. It's time to end this fiend's destruction...
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Redeye starts off with this, allowing it to inflict Blind with its physicals.
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Redeye is another foe that only uses physicals, and those physicals can hurt, too.
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My plan is to heavily supplement my offense with runes, so Elemental Break is nice as the ElemDef debuff adds more damage to them.
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At the start of each round, Redeye will randomly change its weaknesses, with the only consistent one being Light.
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Naturally, I opt for the Light Rune.
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With that, breaking it is simple enough.
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H'aanit does disgusting damage when paired with a rune.
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I even Dohter's Alfyn to give everyone delicious jam to celebrate my break.
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And here's where my usual smugness gets upended. Redeye does not mess around, and will happily use Bestial Roar to deal damage and, most importantly, inflict Unconscious on the party.
Take note of my turn order, and that only H'aanit can act. I am completely screwed.
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Redeye does not hesitate to rip into my defenseless party.
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This is the only time I wiped in this LP other than that one side story that I was ten levels under.
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Since I now know Redeye is not screwing around, I cease to as well. Leghold Trap all day, every day.
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Did you know Elemental Break is fantastic when paired with a rune? You hit it with a staff, debuff its ElemDef, then immediately hit an ElemAtk rune. It's such beautiful stuff.
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Also, I have Alfyn, and I make sure to use him.
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This time, Primrose avoids the Unconscious proc and Therion, built for Evasion, evades the attack altogether. This is still a physical attack!
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Rehabilitate on Alfyn is key, as he's in by far the best situation to heal Unconscious, and this blocks Redeye from inflicting further status effects on him.
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Redeye gains another turn now, and it unlocks some dangerous new moves...
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Like Unholy Elixir, which...heals a character for a hundred HP? Huh.
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This deals more damage than Bestial Roar. It just doesn't show it because I debuffed its attack right before this move.
So you may be wondering about his petrification powers. You know, the thing we had to do an entire quest to get the herbs we need to cure it? There is an actual move called Evil Eye that inflicts petrification on a character, and as you may expect that character cannot do anything. That said, they can still be damaged, and if they hit 0HP then they're gone for the rest of the battle. Of course, we have ten of that herb to cure it, so it's not a big deal.
That said, this move is apparently rare to trigger, as in both my playthroughs I have never seen it, and apparently I'm not the only one!
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I extended the fight a bit to try to trigger it, but I don't have the patience H'aanit has, so I let her deliver the killing blow.
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And down goes Redeye. H'aanit has accomplished something even her master could not.
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What Susanna predicted has come true, and those petrified by Redeye have been restored. So surely Z'aanta has, too...
But for now, let's head back to Marsalim to make sure everyone's alright.
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And so H'aanit returns to Marsalim, a hero.
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A fearsome foe indeed, but with H'aanit's skill, perhaps she can--
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There's a familiar face...
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And here is Master Z'aanta, safe and sound.
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H'aanit has finally become a hunter in her own right, and has her own tale to tell. Though of course, she has a bright future ahead of her, but perhaps we'll hear those tales in another game...
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(Click here for larger version)
But for today at least, this is the end of H'aanit's story.
But before we go...
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There is one very easily-missed easter egg back in the Grimsand Ruins...
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...right at this pillar where we fought Redeye.
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...Was this Redeye? If so, then who was the person behind Redeye, and what made them turn into such a horrid creation? And what is their relationship with Kit?
Alas, those are questions for another day. Until then, we have three tales left to finish telling. For what's likely the last interesting vote for this LP, who should we tackle next?
Next time, we tackle Marsalim and knock out some side stories. You know, the usual thing.